![]() ![]() Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.Mode, they have disadvantage on Dexterity Saving Throws when Invisible the range of their attacks has been reduced and they won't try to keep distance from the player in combat so that they are easier to find.Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians they will not turn Invisible again if they are still in a character's See Invisibility aura in Balanced and Explorer.Fixed the Divine Smite damage increasing over the cap of 5d8.Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.With a nervous laugh, we dumbed him back down a little. Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge.Fixed Ansur's Stormheart Nova blasting right through the ice shields you can hide behind.Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.Until next time, thank you for playing!.We’re still working on further updates with additional features and epilogue scenes, and your continued feedback is helping to shape and impact the future of Baldur’s Gate 3. ![]() ![]() Read the full notes here, but beware of spoilers! Check out some of the notes for Patch 3 below.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |