![]() They also get pet haste and pet heals to go along with them. Necromancers get some pretty decent pets. They also get some PBAE’s which are great for tagging mobs if getting powerleveled. They also get undead direct damage spells. Necromancers best direct damage spells are poison based. These are typically hard to resist with a -200 mod. Most of their taps are magic based, but they also get some diseased based ones. One of the most unique things about the Necromancer is their ability to lifetap. Heal over Time/DoT type spells don’t either, but you can cast them on multiple mobs at once and receive the heal benefit from each mob the spell is cast on. The only exception I know of that doesn’t (in the 50-70 range) is Cessation of Cor and Dark Plague. Basically all necromancer DoT’s stack, even ones of the same spell resist school. You get Magic (Magic Standard, Heal over Time, and Snare), Poison, Disease, and Fire DoT’s. The bread and butter of Necromancer damage. ![]() Heroic Agility – increases your evasion AC (not priority), but get it if you can. Heroic Intellect – Mitigate spell damage (up to 35) and further increases your mana pool. Your 3 main to focus on will be: Heroic Stamina – Increases HP, mitigation, and stun resist. If you raid, your base stats will likely already be maxed out from gear and AA. Heroic Stats provide a good boost once they are available in Plane of Time+. Not as high priority as the ones listed above, but a great quality of life focus. – Extended Buff Duration – Good for general self buffs. – Extended Cast Range – Allows you to cast from further away. – Pet Focus Items – Increases Power/HP/damage of pets – Mana Preservation – Lowers mana cost of spells by a %. – Increased Detrimental Spell Duration – Extends duration of DoT’s and some CC spells – Increased Damage on Duration Detrimental Spells % – Increased damage on DoT’s – Direct Damage Mod % – Important for Magic (Taps/DD), Poison (DD), and Disease Taps). – Spell Haste – Lowers cast time of spells. If you have two of the same type they will not stack the highest one will be used. They have different names depending on the era and specific item, but the description will tell you what they do. This can be hard/expensive to obtain at lower levels but eventually there are a lot of good/easy choices.įocus Items Focus Items become active in Luclin and Necromancers need a lot. Shields are not capped by the AC soft cap so this can be a huge AC boost if you have a good one. Ideally you’ll have a shield in your secondary slot. Regen is also a good stat for the solo Necromancer to counteract the HP drain effect of Lich. Necros are squishy, however their Lifetap, Heal DoT Spells, and indirect benefit from HP, makes them the most tanky of all the cloth classes. This cap can be raised in later expansions via AA. Later in the game, you’ll also want to max out Mana Regen (aka Flowing Thought) from items (15 max by default). HP also increases your solo efficiency due to Lich/Life Tap spells. HP/Stamina is a priority as well so you can take a few hits without dying instantly. Intellect will be your primary stat which provides additional mana. You’ll want to get as much Mana / HP as possible. The biggest downside to Necromancers is often their DoT’s don’t damage fast enough to keep up with kill pace while in a full group. They can invis vs regular mobs and undead both. They shine in solo play but can provide a great niche to groups as well with their different utility spells. With the Lich line of spells they regen mana extremely fast. ![]() They have a enormous variety of tools including strong DoTs, Feign Death, Mana pump, Lifetap, Pets, Root, Snare, mez (at lower levels), undead damage/tools, Resurrect, and Summon corpse – just to name a few. Necromancers are extremely self sufficent and the best solo class in the game. ![]() This guide covers Necromancer basics up to the Omens of War expansion. ![]()
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